How to Use This Stand Tier List
A strong Stand gives you better tools for ranked fights, public-server battles, and long-term progression. This Your Bizarre Adventure stand tier list helps you identify reliable choices before investing skill points, evolution items, or time into a build.
These placements focus on each Stand’s base combat value: damage, pressure, mobility, survivability, matchup coverage, and combo potential. Tier lists are snapshots, not permanent rules. Balance changes, reworks, Specialties, and player skill can all change how a Stand performs.
| Tier | What it means | Best use |
|---|---|---|
| S | Exceptional kits with few bad matchups | Competitive PvP and high-investment builds |
| A | Powerful, dependable choices | Most players and most game modes |
| B | Capable but more situational | Players who know the matchup or enjoy the kit |
| C | Limited or easier to punish | Casual play, learning, or specific setups |
| D | Generally outclassed in base form | Collection goals or evolution paths |
Do not abandon a favorite Stand solely because it ranks below another one. A practiced player with a solid build can beat an inexperienced player using an S-tier option. The list is most useful when deciding where to spend scarce arrows, fruits, and skill points.
Your Bizarre Adventure Stand Tier List
The following rankings use base, non-upgraded forms as the starting point. Evolved Stands can move beyond their initial placement, especially when their evolution adds survival tools, stronger finishers, or more consistent combo routes.
| Tier | Stands |
|---|---|
| S | C-Moon, Chariot Requiem, Dirty Deeds Done Cheap, Gold Experience Requiem, Killer Queen: Bites the Dust, King Crimson Requiem, Made in Heaven, Silver Chariot Requiem, Soft & Wet, Star Platinum: The World, The World Over Heaven, Tusk Act 4 |
| A | Aerosmith, Anubis, Crazy Diamond, Gold Experience, King Crimson, Red Hot Chili Pepper, Scary Monsters, Six Pistols, Stone Free, The World, The World Alternate Universe, Tusk Act 3 |
| B | Cream, Purple Haze, Star Platinum, The Hand, Tusk Act 2, White Album, Whitesnake |
| C | Beach Boy, Hermit Purple, Hierophant Green, Magician’s Red, Mr. President, Silver Chariot, Sticky Fingers, Tusk Act 1 |
| D | D4C Love Train, Killer Queen |
S-tier Stands are usually the safest projects for players who want results across many fights. Gold Experience Requiem can reverse momentum with Return to Zero while also offering healing and pressure. Chariot Requiem is valued for control, area pressure, and its ability to punish opponents who overextend.
Killer Queen: Bites the Dust is dangerous because its high-impact setups can end a fight quickly. Made in Heaven and Tusk Act 4 also reward players seeking advanced movement, oppressive offense, and a high ceiling after learning their kits.
A-tier picks are not consolation prizes. Aerosmith’s stronger zoning tools make it a capable ranged option, while Crazy Diamond brings healing, defensive utility, walls, and counterplay. King Crimson remains threatening when a player can convert Time Erase and openings into clean combos.
Picking a Stand for Your Playstyle
The best rank is not always the best choice for the way you play. Consider whether you prefer melee pressure, zoning, team utility, movement, or high-risk burst before rerolling.
| Playstyle | Stands to consider | Why they fit |
|---|---|---|
| Aggressive melee | King Crimson, Star Platinum, The Hand | Strong close-range pressure and combo opportunities |
| Control and defense | Chariot Requiem, Crazy Diamond, Gold Experience Requiem | Counters, healing, disruption, or survival tools |
| Ranged pressure | Aerosmith, Hierophant Green, Six Pistols | Space control and damage from safer positions |
| Mobility-focused | Made in Heaven, Scary Monsters, Tusk Act 3 | Better repositioning, chasing, or escape options |
| Long-term evolution | Tusk Act 1, Gold Experience, D4C | Base form may be weaker, but the path can be worthwhile |
A-tier and B-tier Stands often reward specialization. Anubis has useful parry interactions and combo extensions, but it asks for sharper timing than more forgiving options. Purple Haze can become highly dangerous during Rage, though its performance is less steady outside of favorable situations.
Lower-ranked Stands can still have a purpose:
- Tusk Act 1 and Tusk Act 2 are important progression steps toward later Acts.
- Hermit Purple can support Hamon-oriented setups and utility-focused play.
- Hierophant Green rewards careful aim and spacing despite its lower damage ceiling.
- Killer Queen may be weak in base form, but its evolution route is a major reason players keep it.
Avoid judging a Stand by lore reputation alone. An iconic Stand can be modest in its base YBA form, while a less flashy option may offer better practical tools for the current PvP environment.
Getting, Rerolling, and Keeping Stands
Stand Arrows are the primary way to obtain a Stand. They can appear around the map and can also be obtained through the arcade. You need at least Worthiness I to use one, but Worthiness II is usually the smarter minimum because it improves the chance of successfully receiving a Stand instead of turning to stone.
Higher Worthiness helps the success rate, not the rarity of the Stand you pull. Grinding beyond that threshold does not directly improve your odds of getting a rare Stand.
| Goal | Requirement or item | Important result |
|---|---|---|
| Get a Stand | Stand Arrow and Worthiness I+ | Worthiness II improves successful use |
| Reroll current Stand | Rorakaka Fruit | Resets current Stand, Specialty, skill points, and race |
| Store a second Stand | Prestige 2 | Unlocks a second storage slot |
| Store a third Stand | Prestige 3 | Unlocks a third storage slot |
| Add more storage | Gamepass or 500 Robux per slot | Lets you preserve more builds |
A Rorakaka Fruit is a meaningful reset, not a minor adjustment. It removes the Stand currently in use, resets Specialty and character skill points, and returns your race to Human. Stored Stands are not removed when you reroll your active Stand.
Before consuming a fruit, use this quick checklist:
- Decide whether your current Stand has an evolution worth pursuing.
- Save enough resources to rebuild your skill tree afterward.
- Store a valuable Stand first if you have an available slot.
- Reroll because your build no longer fits your goals, not simply because a tier changed.
Whitesnake and Stone Free are among the rarest arrow pulls, with reported 1% chances. Star Platinum and The World are also uncommon. Rarity is exciting, but it does not automatically make a Stand the strongest option for your build.
FAQ
What is the best Stand in the Your Bizarre Adventure stand tier list?
Gold Experience Requiem, Chariot Requiem, Made in Heaven, Tusk Act 4, and Killer Queen: Bites the Dust are among the strongest choices. The best individual pick depends on your skill, preferred combat range, and whether you prioritize PvP, mobility, or utility.
Are lower-tier Stands useless?
No. Lower tiers indicate that a Stand is generally less consistent or more matchup-dependent in base form. Good timing, a compatible Specialty, upgrades, and familiarity with the kit can make many B-tier and C-tier Stands effective.
Does Worthiness increase rare Stand odds?
No. Worthiness improves the chance that a Stand Arrow successfully gives you a Stand instead of turning you to stone. It does not increase the chance of receiving a rarer Stand.
Should I reroll a weak Stand immediately?
Not always. First check whether it has an evolution path you want, whether you can afford to rebuild after the reset, and whether you have storage available. Rerolling removes your active Stand and resets important character progress.